April 25, 2019

dev update: podcast dabbling

I met with my friend Zack this evening to discuss some creative marketing ideas for Anthromancer, and he had the brilliant notion to use Dragonfruit readings […]
April 23, 2019

dev update: mercenarium logic

I’m currently attempting to understand the logic that goes into my strategic decisions when I play Mercenarium, and recording it as a series of if-then statements. […]
April 18, 2019

dev update: codex typesetting

(swipe right for full spread) . We’re having an updated product render put together by @eyez right now, and our collaborator and co-owner Alex pieced together […]
April 17, 2019

dev update: the fool and the fox

Illustration by @nosketchbookneeded . Anthromancer is divided into 4 levels: a board game, a divination system, a musical experience, and a fable. This image is taken […]